The main variations between the 2 ends of the continuum lie in how early in life we’ve discovered something and the way usually we encounter it. This implies that we cannot simply analyse the inherent properties of a cultural artefact to know how intuitive it is—we now have to take a look at who our users are. We cannot be certain that customers from all cultures know the way to interact when the interaction is built on certain experiences from the cultural surroundings. We don’t have the constant reminder from the physical world, which makes cultural experience easier to neglect than experiences related to the bodily environment. Interfaces that require abilities learned from expertise with the physical surroundings are accessible throughout totally different cultures, as our experiences with the physical setting are the same all around the world. The fundamental physical properties of the world do not differ between international locations.
What Does All This Imply For The Common Consumer Interface?
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When we use our hands to manipulate objects immediately on interfaces, we rely on our experience with how objects behave in the bodily environment. Looking back to exercise principle, we see it’s unimaginable to design such an interface because designs are cultural artefacts, used in a cultural context.
For those customers that are even barely tech savvy, we are able to make use of already current and familiar interface patterns to base our design selections on. These users will more than likely acknowledge these previously …